Dwarf Fortress
Apr 23, 2013 2:28:28 GMT -5
Post by bullgod on Apr 23, 2013 2:28:28 GMT -5
so ive been away a while, and haven't kept in touch with a lot of you guys, so i was wondering if any of you have become Dwarf Fortress nuts like me?
DF is a free single player "city building" style game made pretty much just by one guy, who is still constantly messing with it to make it more anally complex and horrible and amazing.
for the past 4 years or so its the only game i regularly come back to knowing i will enjoy it, over-play it for a month, and then forget about it for a few months to start the cycle over again.
its the single most frustrating and complex game in existence, but if you can cope with its lack fo graphics and its brutal learning curve it is entirely immersive and addictive.
this is a legendary dining hall i created in a recent wealthy fort (thier main export being iron, which the walls are made of), to keep things in perspective one should note i am using a graphic pack here to enhance the appearance of the game. really, it looks horrible and its hard as hell, but i cant stress how much i love it.
im not sure how this came out as me being such a fanboy about it as i only intended to ask you guys if you play. tho i suppose i say the same things about UD to those who haven't played it.
if anyone is interested i have many good stories about adventurers and fortresses where many epic deeds were done in a grand D&D style, like the time i sent my settles to start a community in an evil swamp, and they were constantly beset by menacing harpies and raving packs of beakdogs. we had barely enough time to dig a crude bunker in the damp clay soil before they started attacking, and that one room became our stockpile, dining hall, and very importantly, our infirmary. the doctor (who i nicknamed doctor hook after i noticed he himself was missing a hand after a beakdog attack) was constantly tending wounded and dying dwarves, our new migrants were drafted in the the militia as soon as they arrived, and with no time for training were sent to guard the herds and farmers on the surface, for we had not yet delved deep enough to establish mushroom beds. i kept that fort going for a good two (in game)years with almost no forward progress, such was the war with the very biome we had chosen to inhabit. the few surviving militia had grown quite skilled, and were lead by a hammerdwarf i nicknamed lefty, on account of his right leg being ripped off at the femur. even with a crutch in one hand he managed to wield his mighty silver war-hammer and no beak dog ever passed when he guarded the gates to the fort. eventually he passed when trying to rescue a herder trapped outside by a pack. they turned from the less intimidating prey and surrounded him on open marshy ground, and tho he fought well they skinned him alive with those razor sharp beaks before his apprentice hammerdwarf could drive them away. with lefty's hammer he became the new captain of the guard.
that fort was a hard one and could have gone on longer, but i ended up deleting that save when i upgraded to a newer version of the game. still the fact that a game can be so detailed and amazing that i remember stories from it that happened years ago is pretty good.
DF is a free single player "city building" style game made pretty much just by one guy, who is still constantly messing with it to make it more anally complex and horrible and amazing.
for the past 4 years or so its the only game i regularly come back to knowing i will enjoy it, over-play it for a month, and then forget about it for a few months to start the cycle over again.
its the single most frustrating and complex game in existence, but if you can cope with its lack fo graphics and its brutal learning curve it is entirely immersive and addictive.
this is a legendary dining hall i created in a recent wealthy fort (thier main export being iron, which the walls are made of), to keep things in perspective one should note i am using a graphic pack here to enhance the appearance of the game. really, it looks horrible and its hard as hell, but i cant stress how much i love it.
im not sure how this came out as me being such a fanboy about it as i only intended to ask you guys if you play. tho i suppose i say the same things about UD to those who haven't played it.
if anyone is interested i have many good stories about adventurers and fortresses where many epic deeds were done in a grand D&D style, like the time i sent my settles to start a community in an evil swamp, and they were constantly beset by menacing harpies and raving packs of beakdogs. we had barely enough time to dig a crude bunker in the damp clay soil before they started attacking, and that one room became our stockpile, dining hall, and very importantly, our infirmary. the doctor (who i nicknamed doctor hook after i noticed he himself was missing a hand after a beakdog attack) was constantly tending wounded and dying dwarves, our new migrants were drafted in the the militia as soon as they arrived, and with no time for training were sent to guard the herds and farmers on the surface, for we had not yet delved deep enough to establish mushroom beds. i kept that fort going for a good two (in game)years with almost no forward progress, such was the war with the very biome we had chosen to inhabit. the few surviving militia had grown quite skilled, and were lead by a hammerdwarf i nicknamed lefty, on account of his right leg being ripped off at the femur. even with a crutch in one hand he managed to wield his mighty silver war-hammer and no beak dog ever passed when he guarded the gates to the fort. eventually he passed when trying to rescue a herder trapped outside by a pack. they turned from the less intimidating prey and surrounded him on open marshy ground, and tho he fought well they skinned him alive with those razor sharp beaks before his apprentice hammerdwarf could drive them away. with lefty's hammer he became the new captain of the guard.
that fort was a hard one and could have gone on longer, but i ended up deleting that save when i upgraded to a newer version of the game. still the fact that a game can be so detailed and amazing that i remember stories from it that happened years ago is pretty good.